How To Create Custom SP classes
Custom class creation is possible in ME3, and thanks to the efforts of various individuals smarter and more devoted than I, you can rock a unique Shepard with minimal inconvenience during gameplay.
The tools you should download:
(Optional) Gibbed Save Editor
http://svn.gib.me/builds/masseffect3/ (look for the latest savedit-r**.zip)
This allows for easy editing of savegame files and is generally super useful. You can change many things, but for the purposes of this thread, you’ll be using it mostly just to change your Shepard’s default class (if desired) and potentially to cleanup/modify your powers list.
(Needed) ME3 Coalesced Utility:
This powerful tool can modify anything located in the coalesced.bin file, which has the power to alter many aspects of the game. We’re primarily concerned with adding a keybinding to execute the commands we’ll need to easily manage our custom classes. Also, many of you will optionally want to use this to modify the properties of the powers you’re assigning to each class.
(Needed) MOAM Keybinds Manager:
This awesome tool is the last piece of the puzzle which makes easy management of your classes possible. This keybinding manager makes it easy for you to organize and modify the console commands you’ll execute while playing the game to make your custom class possible.
(Incidentally, the Keybinds Manager it is a part of a comprehensive modding effort known as Mother of All Mods, which contains a lot of awesome tools to customize your ME3 experience. Check it out here if you’re interested:http://www.moddb.com/mods/mother-of-all-mods)
Essentially, what you’ll be doing boils down to the following:
- You will create a custom set of commands with the MOAM Keybinds Manager. The goal is to consolidate everything you need into a series of commands that you can execute with a single press of your keyboard while running the game. These commands will transform you vanilla class into your desired custom class.
- You need a way to access the command list you’ve created, so you’ll use the ME3 Coalesced Utility to modify the coalesced.bin file to include a new keybinding of your choice. The custom command list you created with MOAM will be mapped to the new keybinding.
All these great tools can do many other things, but these steps represent the core of what you’re doing that makes custom classes work well. I should mention now that the Gibbed tool is completely optional, but may be handy if you want to change your player’s base class before applying your custom class commands.
Ready? Ok, let’s go.